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1. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I think ratitati needs to do what he had in mind with balancing speed vrs HP and everyone just needs to shut up and take it. It needs to be done and should have been done from the beginning. You guys are as bad as the U.S. Congress... You can't ...
- by Bright Steel - at 2015.05.28 21:17:00
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2. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Looks great, thanks for the hard work and sharing of info. Please pay no mind the those who can't get out of their own way. It made me very frustrated just reading the thread today...
- by Bright Steel - at 2015.05.26 23:02:00
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3. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Here's a thought, what if we give DK access to loyalty market as I said ^ as a place holder for future use as private currency for the pirate "specialty/hybrid" suits we have been wanting. and not just suits, we could have modules as well. since ...
- by Bright Steel - at 2015.05.26 10:40:00
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4. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
And as far as the DK, it was mentioned to allow it to be used universally in the loyalty market, meaning I can be loyal to the minmatar but still buy imperial uplinks without betraying my faction. This allows use of the current specialty items in...
- by Bright Steel - at 2015.05.26 10:31:00
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5. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
thor424 wrote: ReGnYuM wrote: I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-t...
- by Bright Steel - at 2015.05.26 10:25:00
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6. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Pseudogenesis wrote: Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of ...
- by Bright Steel - at 2015.05.26 03:36:00
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7. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Bright Steel wrote: SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around...
- by Bright Steel - at 2015.05.26 03:33:00
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8. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind. [Idea] Use District Kredits to sell your unallocated skill points ht...
- by Bright Steel - at 2015.05.26 03:07:00
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9. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
- by Bright Steel - at 2015.05.25 17:57:00
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10. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Ares 514 wrote: Lady MDK wrote: Ares 514 wrote: I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal...
- by Bright Steel - at 2015.05.25 17:53:00
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11. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: Jadek Menaheim wrote: Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be...
- by Bright Steel - at 2015.05.25 15:52:00
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12. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Adipem Nothi wrote: Jadek Menaheim wrote: Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK? That 'no-lifer' is providing the command points to fuel this operation of ...
- by Bright Steel - at 2015.05.25 15:40:00
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13. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
I have gone against proto amarr assault with pro ScR with my pro MinASS with pro CR and duel damage mods. I was duel tanked and the ScR still wrecked me and I was landing my shoots. A cal assault would be up the creek. I can take a galASS wit...
- by Bright Steel - at 2015.03.06 17:26:00
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14. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
After looking at the whole thread and from personal experience I believe what we are dealing with here is a lot like our frame rate issues. It's not one specific thing that's causeing ALL the problems but a combination of problems that have culm...
- by Bright Steel - at 2015.03.05 02:59:00
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15. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Imp Smash wrote: CCP Rattati wrote: The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't. Data too raw and without all factors. To avoid Myopia, can you give us a list of the number of times which so...
- by Bright Steel - at 2015.03.05 02:51:00
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16. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I could be happy with the standard HMG having slightly more DPS then an AR but with 20m less range and a slow turn speed. In this way the heavy will have the HP and a solid gun (although not as powerful as it is currently) to be a POINT defense(...
- by Bright Steel - at 2015.03.05 01:42:00
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17. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
If they give the HMG as many variants as the AR we will be doing pretty good
- by Bright Steel - at 2015.03.05 01:32:00
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18. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: True Adamance wrote: Focuses on heavy weapons such as the light-machine gun to defend objectives from a distance. Slower than the light infantry class, but compensates for higher range and firepower ." Taken from the articl...
- by Bright Steel - at 2015.03.04 23:51:00
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19. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Part of the problem I've sen in balancing attempts that I hope to avoid here is: X weapon and/or suite is being favored because of Y advantage. Nerf X to be balanced (but people are still skilled into X and are familure with it so the continue t...
- by Bright Steel - at 2015.03.03 19:19:00
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20. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let's be clear about one thing even though my posts might on the surface smell of "dont nerf my (insert stupid thing here). I am all for fixing sentinels. I am all for making HMGs not be instapop deathvomit. I am not, how...
- by Bright Steel - at 2015.03.03 17:16:00
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